'Frequent Flyer' - Rube Goldberg Machine
A downloadable project for Windows
Click below to watch! ↓
An experimental 'Rube Goldberg machine' set to music using Unity's physics.
Frequent Flyer is an experimental Rube Goldberg machine using Unity's physics engine. Doesn't work perfectly (this is my second ever Unity game, and first time using Unity physics), but that's the nature of assignments and making funky prototypes!
NOTE: I highly recommend watching the video and NOT downloading the game: I lost the project files so the downloadable game has ONLY programming + music, no animations.
·········• CREDITS •·········
- Kimya Taheri - Design, Art, Programming
- Song is "Frequent Flyer" by Chromeo
·········• INFO •·········
- Engine: Unity
- Date: October 2023
- Time to Make: 2 Days
- Made For: Assignment for an intermediate game development class, NYU Game Design
·········• AUTHOR'S NOTE •·········
For a class assignment, we were tasked with making a Rube Goldberg machine set to music. Mine doesn't peeeeeeeerfectly work with the song (turns out Unity physics run differently in the editor versus the build...) but it's close enough. This was my first ever game using Unity physics, and my second ever Unity game! Enjoy this very bizarre creation!
Fun Tidbit: I've been listening to this song since it released, it's so strange but one of my favorites! The whole album is a banger tho, ngl.
·········• KNOWN BUGS •·········
- I lost the project files after I added the animations, so the game is only the programming + music
- Also, as mentioned before, turns out Unity physics run differently in the editor versus the build so the music may not sync perfectly.
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